In this updated version of SenseSpace, we experimented with a real-time hand and pen tracking system that lets participants draw directly on a “water canvas” inside the browser. The effect works by capturing hand movements through a webcam, processing them with computer vision, and then mapping that motion onto a web interface that simulates animated water ripples and ink-like strokes. The result is an immersive interaction where gestures feel like they’re leaving traces on the surface of a digital pond.
When we were discussing how to move the project forward, we split into two directions:
My part was about finding new visual interactions that still connected back to nature and calmness. The inspiration came from simple but satisfying moments with water, like writing with a stick on the thin water layer over sand at a beach or the feeling of dragging your finger across a pool surface and seeing patterns ripple out.
Both of us realized that the refreshing feeling didn’t come from anything complex or “high-tech.” It came from this surprising little challenge-play element in water: the resistance and fluidity combined, where you can see both the water and the sand beneath. It’s a space where control and randomness meet and that made the experience relaxing and engaging. Since we can’t bring actual water into our installation (too much complexity and maintenance), we thought: why not simulate it digitally as part of the projection? That way we preserve the biophilic vibe without adding a literal water element.
The whole point is not to make “perfect drawings” but to give people a way to play with water-like surfaces in a calm, controlled way, making spontaneous shapes and patterns.
This effect works because: